Defenders of nature who uphold the cycle of rebirth.

History

If the Emerald Dream mirrors the spring and summer of life, then the star-hued plane of Ardenweald reflects life in its twilight.

Those who pass on with a deep connection to nature are tended here by the mystic night fae, who retrieve anima from mortal souls and infuse it into slumbering spirits, rejuvenating their lives with the remnants of the old.

Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the night fae’s Winter Queen must choose which of the land’s formerly lush groves—and which souls—will be fed the last precious drops of anima… and which will fade away forever.

Sets

Here are the sets you can get if you join the Night Fae. Photo’s are from Wowhead

Ability’s

Each covenant has a ability for all classes and 1 for each class. Lets take a look.

All Classes

Soulshape
Instant cast, 1.5 min cooldown. 
Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.

Death Knight

Death’s Due
1 Rune / -10 Runic Power cost, Instant cast, 30 yd range, 30 sec cooldown.
Blood:
Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your [Necrotic Strike and]Heart Strike will hit up to 0 additional targets.[Scourge Strike will hit up to 4 enemies near the target.]

Unholy, Initial:
Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your Necrotic Strike and Scourge Strike will hit up to 4 enemies near the target.

Frost:
Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. Necrotic Strike and Scourge Strike will hit up to 4 enemies near the target.

Demon Hunter

The Hunt
50 yd range, 1 sec cast, 3 min cooldown.
Charge to your target, striking them for (250% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting [(14.5% of Attack power) * 6] Nature damage over 6 sec to any enemy in your path.
Pursuit invogorates your soul, healing you for 323802s2% of the damage you deal to your Hunt target for 1 min.

Druid

Convoke the Spirits
4 sec Channel, 2 min cooldown.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 12 Druid spells and abilities over 4 sec.

Hunter

Wild Spirits
Instant, 100 yd range
Evoke the energy of Wild Spirits at the target location, applying Wild Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target for (45% of Attack power) Nature damage.

Mage

Shifting Power
5% of base mana, 6 sec. channel, 45 sec. cooldown
Draw power from the ground beneath, dealing [(60% of Spell power) * 6 / 1.5] Nature damage over 6 sec to enemies within 15 yds. While channeling, your Mage ability cooldowns are reduced by (– 3000 / 1000) sec every 1.5 sec.

Monk

Faeline Stomp
Instant
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage

  • Brewmaster: and igniting enemies with Breath of Fire
  • Misteweaver: and healing allies with an Essence Font bolt
  • Windwalker: and ripping Chi and Energy Spheres out of enemies

Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

Paladin

Blessing of the Seasons
5% of base mana, 40 yd range, Instant, 45 sec cooldown

  • Blessing of Spring: Bless an ally for 30 sec, increasing their healing done and healing received by 10% and healing received by 20%. Blessing of the Seasons: Turns to Summer after use.
  • Blessing of Summer: Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use.
  • Blessing of Autumn: Bless an ally for 30 sec, causing their cooldowns to recover 50% faster. Blessing of the Seasons: Turns to Winter after use.
  • Blessing of Winter: Bless an ally for 30 sec. Their attacks deal [5 / 100 * max(Attack power, Spell power) * (1 + Versatility)] Frost damage and reduce enemies’ movement speed by 3% and attack speed by 1%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use.

Priest

Fae Guardians
2% of base mana. Instant. 1.5 min cooldown.
Call forth three faerie guardians to attend your targets for 20 seconds.

Rogue

Sepsis
Melee range, Instant, 1.5 min cooldown
Infect the target’s blood, dealing (125.3% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [(12.53% of Attack power) * 25] damage and you Vanish from sight.Cooldown reduced by 60 sec if Sepsis does not last its full duration.

Shaman

Fae Transfusion
7.5% of base mana, 3 sec (Channeled), 40 yd range
Transfer the life force of up to 4 enemies in the targeted area, dealing [(69% pf Spell power) * 3 / 0.5] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself.

Warlock

Soul Rot
40 yd range. 1.5 sec cast. 1 min cooldown.
Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast.

Warrior

Ancient Aftershock
Instant, 1.5 min cooldown.
Unleash a wave of anima, dealing (220% of Attack power) Nature damage to up to 5 enemies and knocking them down for 1.5 sec. The ground will continue to expel anima, dealing [4 * (35% of Attack power)] Nature damage to up to 5 enemies and generating 16 Rage per enemy over 12 sec. Every 3 sec, targets are briefly knocked down.

Animated Short

Other Covenants