Patch 9.0

Patch Notes: 9.0

Levels, items and stats have been adjusted to make reaching a new level feel more meaningful while simultaneously making the leveling experience faster than before. Characters at level 120 will become level 50 after the content update.

New Starting Experience

Exiles Reach

Exile’s Reach is an all-new starting experience that will take you on an excursion that will introduce you to the fundamentals of playing World of Warcraft and the important mechanics for your chosen class. If you’re new to World of Warcraft and have never created or leveled a character, you will automatically begin your journey into Azeroth with the starting experience. If you’re a veteran player or you’ve leveled a character before, you can choose to opt out of the starting experience and begin instead at level 1 in the starting area for your race.

Timewalking Campaigns

Players who have already experienced Battle for Azeroth and reached level 50 on at least one character can now choose to level any subsequent characters in a different expansion using Timewalking Campaigns. This new feature allows content from locations like Northrend or Pandaria to scale to a player’s level, so they can adventure from level 10 all the way to 50 and experience the stories of these areas at their originally intended pacing. Visit Chromie near the embassies in Stormwind or Orgrimmar to select your expansion leveling experience. If you’d like to select a different expansion to level through, simply speak to Chromie again.

Achievements and Allied Races

  • Flying in Warlords of Draenor and Legion no longer requires earning the achievements, Draenor Pathfinder and Broken Isles Pathfinder, Part Two.
  • Unlocking Allied Races no longer requires reaching Exalted reputation with that race’s associated faction.

New Character Customization

The character creation experience has been revitalized with a brand new user interface and many new character customization options to choose from. Some of the new options are selecting your eye color, new skin tones, new hairstyles and hair/fur colors.All of these new options are available at Barber Shops throughout Azeroth, including the option for Druids to choose the appearance of their shapeshifting forms and the ability to swap genders. Now all customization is available in game at any time so the Appearance Change service will no longer be sold in the Shop.

Dungeons and Raids

  • Mythic Keystone Dungeon Affixes
    • Bursting
      • Bursting is now a dispellable Magic debuff.
      • Bursting deals a flat amount of damage instead of a percentage based off of max HP.
    • Volcanic
      • Players are now knocked in the air when hit by Volcanic.
      • Volcanic now deals damage equal to 15% of the player’s health (was 40%).
    • Sanguine
      • Sanguine’s duration reduced to 20 seconds (was 60 seconds).
    • Grievous
      • Non-periodic heals now removes 1 stack of Grievous.
      • Grievous now deals a flat amount of damage instead of a percentage based off of max HP.
    • Explosive
      • Explosive Orbs now spawn 4 to 8 yards from the unit that summoned them (was 3 yards).
      • Explosive Orb health has been reduced and no longer scales with keystone level.
      • Explosive Orbs now have a sound effect when defeated.

Items and Rewards

  • Corrupted Items
    • With the Black Empire turned to ash upon the defeat of N’Zoth the Corruptor, Corruption effects on items will no longer function.
  • Heart of Azeroth
    • Rank 4 Essences are no longer obtainable.
    • Heart of Darkness (Azerite Trait) no longer requires 25 Corruption Level to be active.
    • Memory of Lucid Dreams (Azerite Essence) now affects Holy Power instead of Shield of the Righteous for Protection Paladins.
    • Memory of Lucid Dreams (Azerite Essence) now affects Mana for Enhancement Shaman.
    • The PvP Talent granted with Conflict and Strife (Azerite Essence) Major Power has been changed for the following classes:
      • Mistweaver Monks now learn Chrysalis (was Way of the Crane).
      • Affliction Warlocks now learn Rot and Decay (was Endless Affliction).
      • Restoration Druids now learn Reactive Resin (was Overgrowth).
      • Discipline Priests now learn Purification (was Premonition).
      • Mages now learn Netherwind Armor (was Temporal Shield).
  • All Legion Legendary items’ bonuses no longer activate.
  • Leatherworking drums now provide 15% Haste (was 25%).
  • War-Scrolls of Battle Shout, Intellect and Fortitude can no longer be used by characters above level 50.
  • Many consumables now have a 5 minute cooldown.
  • Water now regenerates mana slower in the first seconds you begin drinking, increasing to a rapid return as you drink continuously.
  • Reduced the amount of value that Critical Strike, Haste, Mastery, and Versatility secondary stats provide when reaching high thresholds.
  • Heirlooms no longer have experience bonuses and now have a set bonus. The new set bonus can be obtained from all Heirloom pieces except weapons and trinkets.
    • (2) Set: Rested experience consumed is reduced by 30%.
    • (3) Set: Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.
    • (4) Set: Gaining a level triggers Burst of Knowledge, dealing Holy damage to nearby enemies and granting you 40% primary stat for 2 minutes. Defeating additional enemies extends this effect, up to 2 additional minutes.
    • (6) Set: Rested experience consumed is reduced by an additional 30%.
  • Elixir of Ancient Knowledge, Elixir of the Rapid Mind, and Excess Potion of Accelerated Learning will become Poor quality and no longer usable.
  • The Draught of Ten Lands will still retain the 10% experience bonus but will now be capped at level 50.
  • Glyphs that change the appearance of a Druid’s form are now one time use and unlock the appearance permanently at the Barber Shop.
  • PvP Weapon Illusions can be used by all characters across the account.
  • You can no longer champion a Mists of Pandaria faction for bonus reputation.

User Interface

  • A navigational marker will now appear on screen to direct you to quest objectives reducing the need to open and close the map.
  • Pins can now be placed on the World Map by pressing Ctrl+Left Click at the targeted location. The map pin can be tracked with the navigational marker and shared in chat.
  • Druids are now able to customize their shapeshift forms, including Artifact appearances, in the Barber Shop separately from their hair color and weapon transmogs.
  • Campaign quests now have separate headers in the Quest Tracker.
  • There is now a collapse button for each section in the Quest Tracker.
  • Player spells have been rearranged in the Spellbook. Each class now has a tab that shows abilities that are available to all players of that class, while specialization-specific spells appear under individual specialization tabs.
  • Hovering over the resource bar will now show the tooltip at the cursor location.
  • Using the Self Cast Key modifier on friendly target location spells now places it at your location.
  • You can now adjust key bindings when mousing over an action or micro menu button from the new Quick Keybind Mode option in the Key Bindings menu.
  • Encounter abilities are now searchable in the Adventure Guide search field.
  • The Item Sets tab has been removed from the Adventure Guide.
  • Group leaders can now start a countdown timer using group manager tools, or by typing /countdown 10.
  • Auction House and player mail notifications will now show on the character selection screen.
  • The UI Scale setting has moved from the Advanced section to the Graphics section in System Settings.
  • New Accessibility options are now available in Interface settings:
    • Added Motion Sickness options.
    • Added an Override Screen Fade option that changes the color of full screen flashes to fade to black.
    • Added keybind, camera, cursor control, and movement support for Gamepad controllers.
    • Cinematic subtitles are now defaulted on.
  • The ability to join a Group voice chat from the game client has been temporarily disabled.
  • The Credits screen has been updated and redesigned for Shadowlands.

World Events

  • The Brawler’s Guild is now temporarily closed. This forum for fisticuffs and furious fighting will return in the future.

WoW Companion App

  • Legion missions and followers are now available.
  • Characters can now be favorited in the Character Selection screen.
  • The latest WoW news is now available in the app.


Shadowlands will be a expansion focused on the afterlives. After Sylvanas Windrunner destroyed the Helmet of the Lich King (Helm of Domination) the veil between live and death was destroyed. Turns out that the so called “Jailer” had been working with Sylvanas since Arthas was killed back in Wrath of the Lich King. And that the current Lich King Bolvar was not the Lich King that the Jailer had in mind. After the veil was broken Sylvanas abducted key leaders of both factions like Thrall Jaina and Anduin. To save our world we must go to Icecrown Citadel and go into the realm of death itself and stop the Jailer.


  • Bastion is a kingdom of crystalline spires and pristine skies, ruled by the Kyrian covenant. Souls drawn to service are sent to Bastion by The Arbiter, where they examine their life’s deeds and work towards a state of virtue, letting go of their life burdens and seeking ascendance.
  • Maldraxxus is the heart of the military might of the Shadowlands, ruled by the Necrolord covenant. Although it is home to wicked beings such as abominations and necromancers, not all beings of Maldraxxus are evil, they are simply battle-hardened. Souls fueled by war who never yield and thrive in a survival of the fittest environment are sent here by The Arbiter and welcomed by the Necrolords.
  • Ardenweald is an enchanted forest ruled by the Night Fae covenant. Serving as a dark mirror to Azeroth’s Emerald Dream, Ardenweald is a place that focuses on rest, hibernation, and eventual rebirth of the soul. Souls deeply attuned to nature are sent here by The Arbiter, where they prepare for rejuvenation and rebirth.
  • Revendreth is a land of dark secrets and gothic spires, ruled by the Venthyr covenant. Souls that are prideful or flawed in life are sent here by The Arbiter to atone for their sins and seek redemption through torment inflicted by the vampiric Venthyr.
  • The Maw is the endgame zone of the Shadowlands, a swirling vortex composed of the vilest souls sent to the Shadowlands and ruled by none other than the Jailer himself. The Arbiter only sends to The Maw souls that are considered to be irredeemable and a threat to the Shadowlands if left free. No one has ever escaped The Maw, and those that went to explore the vortex were never heard of again. The Maw is also home to Torghast the replayable endgame instanced feature.

Our new Capital City: Oribos

Oribos is the arrival point for all souls in the Shadowlands, where they will be judged by The Arbiter, a being that determines where souls will spend their afterlives. Oribos serves as a nexus between the various domains of the Shadowlands and is a gathering point for power brokers, wheelers, dealers, and soul-traders. This will be the new Boralus/Dalaran of Shadowlands.



A new ingame feature for Shadowlands. Covenants will be like Order Halls from Legion but instead of being stuck with the one from you class you can now choose one of 4.

  • Kyrian: governs over souls that served a life of service, offering them a chance to look over their past deeds and seek ascension to become a Kyrian themselves.
  • Venthyr: take over souls that were flawed or prideful in life, but can still obtain redemption. The Venthyr punish those who lived a life of sin, determining whether they are worthy of redemption in the Shadowlands.
  • Necrolords: governs over battle-hardened souls and rewards strength, while weaker souls become fuel for Maldraxxus’ cosmic weapons. Those who are deemed determined, quickly rise to positions of power.
  • Night Fae: accepts those with a deep connection to nature, using of the Anima in the Shadowlands to infuse slumbering spirits with the knowledge of old, and preparing them for rebirth.

Torghast, Tower of the Damned

Torghast is a tower located in the heart of The Maw. Hosting the most vile souls to ever arrive in the Shadowlands, Torghast is a procedurally-generated, 1 to 5 person, scalable dungeon that becomes harder and harder as players progress. A bit like we saw in visions. Due to its procedurally generated nature, you never know what you will find in Torghast, with levels and enemies changing every time you ascend the mysterious tower. Unlike previous challenge modes such as Mythic+, Torghast is not a timed event, allowing players to explore the tower at their own pace and obtain further rewards.

There are many more things to explore in the Shadowlands. Only time will tell what we will find in the afterlives…