Eaters of sin who harvest anima from wicked souls.
The venthyr have a good thing going. They lord over Revendreth’s castles and ceaseless twilight while arrogant souls are delivered to their tables. The harvesters’ otherworldly punishments strip the pride from their thralls, sparing them an even worse fate: eternal torment in the Maw.
But souls thus drained can’t just leave Revendreth for a better place. They have years of penance to slog through while they reflect on the precarity of their afterlives. And, after eons of service, the venthyr are increasingly ruled by their decadence and pride. The very purpose of the plane may be flawed… and those who were once accusers have become gluttonous and corrupt.
Revendreth must always have a master, and rumor suggests that Denathrius, foremost among the venthyr, may no longer be fit for the role. Crowning a new Sire could return the plane to its former glory… or leave Revendreth mired in the same decadence and sin it is charged with cleansing.
Here are the sets you can get if you join the Venthyr. Photo’s are from Wowhead
Each covenant has a ability for all classes and 1 for each class. Lets take a look.
Door of Shadows
35 yd range, 1.5 sec cast, 1 min cooldown
Wend through the shadows, appearing at the targeted location.
1 Rune cost/-10 Runic Power, Instant cast, 1 min cooldown.
A heavy mist surrounds you for 8 sec, increasing your chance to Dodge by 10%. Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power.
30 yd range, Instant Cast, 1 min cooldown.
Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting (440% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.
Instant cast, 3 min cooldown.
For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and then ending.
10 Focus cost, Instant cast, 40 yd range, 30 sec cooldown.
Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer’s Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.
Mirrors of Torment
4% of base mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown
Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict (75% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict 198% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
2% of base mana, Instant cast, 3 min cooldown
Opens a mystic portal for 24 seconds. Every 2 sec, it summons a spirit of your order’s fallen Ox, Crane, and Tiger adepts for 6 sec. Fallen [Ox][Crane][Tiger] adepts assist for an additional 2 sec, and will also [attack your enemies with Breath of Fire][heal with Enveloping Mist][assault with Fists of Fury].
20% of base mana, 30 yd range. 1.5 sec cast. 4 min cooldown.
Hallow the target area for 30 sec. Enemies in the area suffer up to [(55% of Spell power) * 30 / 2] Shadow damage, and allies are healed for up to [(42% of Spell power) * 30 / 2], reduced if there are more than 5 targets. Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%.
2% base mana, 40 yd range. 1.5 sec cast. 45 sec cooldown.
Assault an enemy’s mind, dealing (300% of Spell power) Shadow damage and briefly reversing their perception of reality.
50 Energy. Melee Range. Instant. Must be Stealth
Slaughter the target, causing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.
40 yd range. 2.5 sec cast. 1.5 min cooldown.
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (345% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5% of Spell power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
4% of base mana. 40 yd range. 2 sec cast. 1 min cooldown.
Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies within their path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.
20-40 rage Cost, Instant cast, Melee Range, 6 sec cooldown If your foe survives, a portion of the Rage spent is refunded.
Condemn a foe to suffer for their sins, causing up to [2.0 * (92.2% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
Thanks again for all the work you did Pharven. It helps me a lot.